Posts Tagged ‘PS1’

Harness Your Hopes

Friday, March 4th, 2011

I’d almost been avoiding the PS1 Young Architects Award over the past several years because, without exception, its invited proposals were pretty uniformly disappointing, disheartening, and increasingly irrelevant.  It’s hard to remember a time when I felt a proposal was architecturally challenging, didn’t pander to low-level social or spacial thinking, and was beautiful as well. Well, this year there was a proposal that actually made me pause, look hard, and think. And the more I thought about it, the more I liked it. The proposal was called “Bag Pile” by formless finder, based in NYC, essentially two young recent architectural grads from Princeton, Garrett Ricciardi and Julian Rose. I’m reposting some images here via Bustler. I’d reprint the mission statement from the formless finder website, as provoking as I think it is, but it’s probably better if you visit their site and just take a look at it.

It’s a bit weird, and almost jarring at first. It has a slightly apocalyptic feel to it, or at least suggestive of disorder and disarray. But that is exactly the point, really–it’s unlike anything that’s ever been proposed for what had become a tired, poor excuse for an event that was supposed to be a showcase of young architectural ideas.

Their approach was fairly radical, yet upon reflection, completely logical. The principal ideas were to use something heavy instead of light. To explore analog, instead of digital. To use found versus fabricated. Formless versus form.

I’m happy to see such divergent and intelligent thinking about this space and its program. The images, which are eerie yet captivating, embody their proposed ideas perfectly. Unfortunately, this proposal won’t be built, but the fact that its ideas have been published and presented well, bode well enough.

Soiled

Monday, January 25th, 2010

Here is a video of the winning 2010 PS1 competition by SO-IL (Solid Objective – Florian Idenburg/Jing Liu). The other entrants in the competition included Freecell (Brooklyn), Easton + Combs (Brooklyn), William O’Brien, Jr. (M.I.T.), and BIG-Bjarke Ingels Group (Netherlands).

SOIL-PS1

What do you think?
Via the A/N blog.

Afterparty

Tuesday, June 30th, 2009

mos-afterparty

In other “architectural” news, the firm of MOS (based out of Yale and Harvard) recently opened their installation for the PS1 Warm-Up parties, titled “Afterparty.” The photos above and below are via Flickr: downtownblue.

mos-afterparty2

Functionality

Tuesday, May 5th, 2009

Rock and Roll Coachella

There is a larger discussion to be had about this, but I wanted to give a quick plug for my friend Andrew and the blog he is writing for, The Functionality. The link is also on the sidebar of this page, and as you may or may not have noticed, I try to keep my links fairly well curated (i.e., just the pages I think are really well done).

the functionality

The Functionality is an outstanding blog, written as a collaboration between 5 friends including Andrew, and as a result is fairly comprehensive in the scope and breadth of the material covered.

ps1 ball nogues

Due in part to their collaboration with the Los Angeles based firm Ball Nogues (which won the PS1 competition two years ago, and for whom Andrew used to work), I think there is a certain philosophical/methodological thrust to their work and their writing. I am extremely interested in their approach, in part because I feel it is very different from my own. The idea of “functionality” is something that I think  architecture has both embraced and resisted at different points in history, or at least held under a certain dialectic tension. This is a debate I hope to have in greater depth at some point in the future.